Sure, I may have gotten slightly carried away with my bird feeder (VR Birdfeeder Studio™). […]
Showing posts from Category: Side Projects
show all postsMaybe I’m old fashioned, but you know what’s better than a frustrated 5 year-old yelling […]
I installed my custom VR camera rig into my bird feeder. Then, with OBS Studio […]
Imagine you could jump on your rowing machine and be transported to the water as you row. That’s the concept behind this prototype.
Based on the book “Procedural Plant Generation with L-Systems” by Aristid Lidenmayer, I’ve built a VR greenhouse that is full of fractal-generated plants.
In my “Unearth VR” prototype I play with the idea of digging and revealing buried objects.
What’s more fun than a space sim filled with procedurally generating planets?
The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.
For the last month I’ve been working on a classic-style CRPG and posting updates over […]
Considerations when building an Alexa Skill It’s always great to learn a new technology, and […]
This was a 3-day weekend project I made with my wife. She made a few […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
This is a side project I made over a weekend in Fall of 2013. I […]
Touch-enabled Particle Driven Art Tool for Mobile
Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I […]