Just a quick shout out about how proud I am of our teams delivering multiple VR titles this summer including updates to I Expect You to Die 3 and Among Us VR this summer.
I’m proud to announce we’ve shipped Cloudbreaks: Leaving Haven, a Holoride experience. Holoride is a […]
Seattle and Microsoft have been great to me. I’ve learned a lot, worked on awesome projects, made wonderful friends, started my family, and had many great adventures.
I was recently asked, “What is your management style?” I put together a few thoughts and thought I’d share here on the responsibilities of managers.
On Management: The mountains have been there for millions of years, they will be there for a million more, and they will not remember the decisions we make today.
My management philosophy is “Devs do their best work when they feel useful, supported, and appreciated. ” This is a draft of trying to put some of my management thoughts and best-practices in a single place.
Today, I am excited to announce the general availability of mixed reality (MR) features in Power Apps, which include the View in 3D, View in MR, View Shape in MR, and Measure in MR components.
180 StereoVR allows you to use your favorite PC-based VR Headset as an elegant 180 Stereographic Photo and Video Viewer.
The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.
Early Virtual Reality experiences were fairly lonely. However, in this deeply engaging prototype […]
We brought Reggie Watts into our capture studio, recorded him doing his thing, and then made the recordings available for our users to remix.
For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]
With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
Wayward is the adventure of a young girl, lost on an alien planet, and the […]
In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
Touch-enabled Particle Driven Art Tool for Mobile
In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create […]