Project | Euphoria

The Euphoria ProjectFor the last month I’ve been working on a classic-style CRPG and posting updates over on IndieDB, so head over there to take a look.

Path Finding in The Euphoria ProjectThe development pillars are:

  • View: 2D top-down with hidden line-of-sight (think Ulima IV: Quest of the Avatar)
  • Maps: Classic Dungeons & Dragons style tiles (Hexagonal for Wilderness, Square Grid for Dungeons)
  • Art: Old-School 80s/90s with simple pallets and 2-3 frame sprite animation supported with 2D black & white line art. Built for 2k resolution.
  • Platforms: Initially built to run on PC and cheap consoles (think FireTV) with later support for the others. That means simple controls (D-pad) and a User Interface that supports those controls.
  • 3 Meter Gaming: This is an experience you should be able to enjoy from your couch on a large TV (as well as sitting in front of your PC). This drives toward a variety of design and art decisions that must be made.

My most recent post ‘Finding the Path‘ is on A* pathfinding on a hex-grid.

I’ll eventually port the most interesting development blog posts back here.

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