With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
Showing posts from Author: John Pile Jr
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
I put this short tutorial together for some of my colleagues at work, but then […]
Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]
Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]
The silver lining in the closure of the AtomJack studio is that we can finally […]
We were getting the following error message that was causing a hard crash in Unity3D. […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]
I’m a big fan of Perforce as a version control solution for game development, however […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
As a game developer, I often work in Adobe Photoshop (or directly with game artists […]
Wayward is the adventure of a young girl, lost on an alien planet, and the […]
I recently had the need to create a prefab at runtime. This is really useful […]