As a prelude to my posts on Viewing Photos and Videos in VR, it is […]
Showing posts from Author: John Pile Jr
In an attempt to broaden the scope (and lower the barrier) to 3D capabilities, one […]
With so many virtual meetings during this global pandemic that causes us all to work […]
In this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]
The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.
For the last month I’ve been working on a classic-style CRPG and posting updates over […]
Considerations when building an Alexa Skill It’s always great to learn a new technology, and […]
This was a 3-day weekend project I made with my wife. She made a few […]
Early Virtual Reality experiences were fairly lonely. However, in this deeply engaging prototype […]
We brought Reggie Watts into our capture studio, recorded him doing his thing, and then made the recordings available for our users to remix.
For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]
With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
I put this short tutorial together for some of my colleagues at work, but then […]
Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]
Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]
