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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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December 30, 2020 December 28, 2020
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Monoscopic and Stereoscopic Explained

As a prelude to my posts on Viewing Photos and Videos in VR, it is […]

John Pile Jr
GLB from Data
February 16, 2021 September 20, 2020
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Tools | Generating 3D model from Data (GLB)

In an attempt to broaden the scope (and lower the barrier) to 3D capabilities, one […]

John Pile Jr
February 16, 2021 August 30, 2020
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Prototype | Gesture Recognition for Video Conferencing (Zoom and Teams)

With so many virtual meetings during this global pandemic that causes us all to work […]

John Pile Jr
February 18, 2021 May 21, 2020
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Presentation | GLBs : Demystifying glTF architecture

In this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]

John Pile Jr
Holographic Puppet Snapshot
August 6, 2021 March 3, 2020
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Project | Holographic Puppets

The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.

John Pile Jr
Path Finding in The Euphoria Project
October 4, 2020 August 10, 2019
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Project | Euphoria

For the last month I’ve been working on a classic-style CRPG and posting updates over […]

John Pile Jr
October 3, 2020 August 9, 2019
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Tips | Alexa Skill Development Tricks & Lessons

Considerations when building an Alexa Skill It’s always great to learn a new technology, and […]

John Pile Jr
October 4, 2020 August 4, 2019
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Prototype | Colored Pencil Garden

This was a 3-day weekend project I made with my wife. She made a few […]

John Pile Jr
February 18, 2021 January 15, 2018
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Prototype | Exploring Social VR

Early Virtual Reality experiences were fairly lonely. However, in this deeply engaging prototype […]

John Pile Jr
Reggie Watts - Actiongram
May 25, 2021 August 25, 2017
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Project | Actiongram and Reggie Watts (HoloLens)

We brought Reggie Watts into our capture studio, recorded him doing his thing, and then made the recordings available for our users to remix.

John Pile Jr
February 16, 2021 February 14, 2017
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Project | Actiongram and Sanrio (HoloLens)

For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]

John Pile Jr
George Takei on Actiongram
February 18, 2021 September 12, 2016
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Project | Actiongram with George Takei (HoloLens)

With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.

John Pile Jr
Warcraft Orgim
February 16, 2021 August 16, 2016
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Project | Warcraft on HoloLens (HoloLens)

In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]

John Pile Jr
October 3, 2020 February 10, 2016
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Unity | Animation Controller Best Practices

I put this short tutorial together for some of my colleagues at work, but then […]

John Pile Jr
October 3, 2020 November 2, 2015
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Unity | Scaling Particles

Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]

John Pile Jr
February 18, 2021 July 21, 2015
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Tools | Lightning Effect (GFX)

About This Tool Another tool I developed for the artists of Wayward allowed them to […]

John Pile Jr
October 3, 2020 July 21, 2015
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Tools | Parallax Preview

Summary I built this tool for our game Wayward. It provides a live preview of […]

John Pile Jr
October 3, 2020 July 10, 2015
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Tools | Clone Mechanim Controller Tool for Unity3D

Need for the Tool One of the challenges when building Wayward was that we needed […]

John Pile Jr
October 3, 2020 July 9, 2015
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Tools | MAYA Animation Export for Unity

Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]

John Pile Jr
February 16, 2021 July 6, 2015
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Tips | Stream Your Mobile Device To PC

Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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