For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]
Showing posts from Author: John Pile Jr
With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
I put this short tutorial together for some of my colleagues at work, but then […]
Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]
Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]
The silver lining in the closure of the AtomJack studio is that we can finally […]
We were getting the following error message that was causing a hard crash in Unity3D. […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]
I’m a big fan of Perforce as a version control solution for game development, however […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
As a game developer, I often work in Adobe Photoshop (or directly with game artists […]
Wayward is the adventure of a young girl, lost on an alien planet, and the […]