In an attempt to broaden the scope (and lower the barrier) to 3D capabilities, one […]
Showing posts from Category: graphics
show all postsIn this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
This is a side project I made over a weekend in Fall of 2013. I […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]
As the final projects for Graphics Programming II are submitted, I’ll post them here. The […]
Last night in Graphics Programming II, I sponsored a mini-competition for the students. The challenge: […]
A couple months ago I was at a dinner party with my wife. During a […]
I’m proud to announce that Gunther Fox (Game Programming Class of 2012) spent the holiday […]
[Update: Did it? Share your opinion now that it has been 2-1/2 years. I think […]
We’re in week 10… which means we’re about 2/3rds the way through the semester. For […]
Since we have been working with shaders for our Graphics course in the last couple […]
So, as you may have heard, I won the Vermont Hackathon (the one I mentioned […]
Question: Sorry to be a pain in the backside! but i meant to ask you […]