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John Pile Jr

John Pile Jr

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Showing posts from Category: graphics

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GLB from Data
February 16, 2021 September 20, 2020
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Tools | Generating 3D model from Data (GLB)

In an attempt to broaden the scope (and lower the barrier) to 3D capabilities, one […]

John Pile Jr
February 18, 2021 May 21, 2020
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Presentation | GLBs : Demystifying glTF architecture

In this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]

John Pile Jr
February 18, 2021 July 21, 2015
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Tools | Lightning Effect (GFX)

About This Tool Another tool I developed for the artists of Wayward allowed them to […]

John Pile Jr
February 16, 2021 November 5, 2013
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Prototype | Exploring Realtime Raytracing (Xbox 360)

Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr
January 25, 2021 October 9, 2013
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Tools | Image Webify – Quickly Resize Images for Social Media

This is a side project I made over a weekend in Fall of 2013. I […]

John Pile Jr
February 16, 2021 September 26, 2013
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Monocular Cues in 2D Games | Presentation

In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
April 22, 2012
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Graphics Programming – Final Project

As the final projects for Graphics Programming II are submitted, I’ll post them here. The […]

John Pile Jr
April 17, 2012
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Graphics Jam

Last night in Graphics Programming II, I sponsored a mini-competition for the students. The challenge: […]

John Pile Jr
March 20, 2012
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Screen Savers

A couple months ago I was at a dinner party with my wife. During a […]

John Pile Jr
January 17, 2012
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Gr iD for WP7

I’m proud to announce that Gunther Fox (Game Programming Class of 2012) spent the holiday […]

John Pile Jr
May 28, 2014 December 13, 2011
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Why OnLive Mobile Changes Everything

[Update: Did it? Share your opinion now that it has been 2-1/2 years. I think […]

John Pile Jr
November 3, 2011
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Graphics Programming Projects

We’re in week 10… which means we’re about 2/3rds the way through the semester. For […]

John Pile Jr
October 11, 2011
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HLSL Shader Editor

Since we have been working with shaders for our Graphics course in the last couple […]

John Pile Jr
May 27, 2014 September 26, 2011
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Week 5: Bezier Curves, Prediction, Smoothing, and Xcode

So, as you may have heard, I won the Vermont Hackathon (the one I mentioned […]

John Pile Jr
May 25, 2021 March 7, 2008
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Game FAQ: How to Create a Chase Camera

Question: Sorry to be a pain in the backside! but i meant to ask you […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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