180 StereoVR allows you to use your favorite PC-based VR Headset as an elegant 180 Stereographic Photo and Video Viewer.
Showing posts from Category: 3d graphics
show all postsReference: Monoscopic and Stereoscopic Explained Part 1: Monoscopic Content in VR Part 2: Stereoscopic Content […]
As a prelude to my posts on Viewing Photos and Videos in VR, it is […]
In this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]
Now that the semester has wrapped to a close and students are home for the […]
5 weeks into the semester and I’m past due for providing an update about what […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]
As of today, classes are back in session with a variety of exciting improvements and […]
With spring semester courses set to start next week (including both Graphics Programming II and […]
Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]
As the final projects for Graphics Programming II are submitted, I’ll post them here. The […]
A couple months ago I was at a dinner party with my wife. During a […]
Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]
Question: Sorry to be a pain in the backside! but i meant to ask you […]
I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]