Graphics Programming Research – Undergraduate

Now that the semester has wrapped to a close and students are home for the summer, I wanted to take a moment to share some of the cool 3D graphics programming that was accomplished by Champlain College students during the spring semester in my course, EGP 300: Graphics Programming II. All the projects were created by 3rd-year students, written in C++ and OpenGL. No game engines were used.

Reynolds: Procedural Terrain Generation

Procedural Terrain Generation

Pacelli: Realistic Water

Realistic Water

Erkenbracch: Planetary Scale LOD Terrain Generation

Planetary LOD Terrain Generation

Kubik: Continuous Underwater Terrain

McCooey: 100-light Shader
MagentaSpotlight

Lane-Walsh: Converting Shaders (GLSL & HLSL)

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