Don’t you hate it when you’ve made a few changes to your game objects but […]
Showing posts from Author: John Pile Jr
Don’t you hate it when you’ve made a few changes to your game objects but […]
Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]
I’m a big fan of Perforce as a version control solution for game development, however […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
As a game developer, I often work in Adobe Photoshop (or directly with game artists […]
Wayward is the adventure of a young girl, lost on an alien planet, and the […]
I recently had the need to create a prefab at runtime. This is really useful […]
Message queues are especially useful for debugging networking events and other function calls that may […]
Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game […]
Champlain College Game Programmers: After four awesome and intense years at Champlain College, it has […]
A little context I’m updating one of my PCs to allow for XNA development with […]
Now that the semester has wrapped to a close and students are home for the […]
Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]
A bit of advice for those game programming students polishing up their portfolio websites prior […]
Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]
In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]
Updated for Fall 2014 Here are some thoughts on choosing electives as a Game Programmer. […]
While I enjoy the new Cosmos series, I do get frustrated that the computer graphics […]