Message queues are especially useful for debugging networking events and other function calls that may […]
Showing posts from Author: John Pile Jr
Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game […]
Champlain College Game Programmers: After four awesome and intense years at Champlain College, it has […]
A little context I’m updating one of my PCs to allow for XNA development with […]
Now that the semester has wrapped to a close and students are home for the […]
Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]
A bit of advice for those game programming students polishing up their portfolio websites prior […]
Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]
In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]
Updated for Fall 2014 Here are some thoughts on choosing electives as a Game Programmer. […]
While I enjoy the new Cosmos series, I do get frustrated that the computer graphics […]
5 weeks into the semester and I’m past due for providing an update about what […]
WordPress has an amazing community of developers, constantly building additional functionality to ensure you can […]
The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]
Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
My internet circles are ablaze this morning with William Foxton’s article “The Government wants to […]
This is a side project I made over a weekend in Fall of 2013. I […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]