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Showing posts from Category: 3d graphics

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180 StereoVR Store Page
September 18, 2021 February 16, 2021
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Project | 180 StereoVR: Photos and Videos

180 StereoVR allows you to use your favorite PC-based VR Headset as an elegant 180 Stereographic Photo and Video Viewer.

John Pile Jr
December 31, 2020 December 29, 2020
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Viewing Photos and Videos in VR Explained! (Part 1)

Reference: Monoscopic and Stereoscopic Explained Part 1: Monoscopic Content in VR Part 2: Stereoscopic Content […]

John Pile Jr
December 30, 2020 December 28, 2020
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Monoscopic and Stereoscopic Explained

As a prelude to my posts on Viewing Photos and Videos in VR, it is […]

John Pile Jr
February 18, 2021 May 21, 2020
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Presentation | GLBs : Demystifying glTF architecture

In this hour long video, I explore step-by-step the glTF (Graphics Library Transmission Format). Topics […]

John Pile Jr
November 6, 2019 May 20, 2014
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Graphics Programming Research – Undergraduate

Now that the semester has wrapped to a close and students are home for the […]

John Pile Jr
November 6, 2019 February 6, 2014
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2014 – Spring Semester Update

5 weeks into the semester and I’m past due for providing an update about what […]

John Pile Jr
February 16, 2021 November 5, 2013
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Prototype | Exploring Realtime Raytracing (Xbox 360)

Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr
May 27, 2014 November 5, 2013
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XNA – Compile for Pixel Shader 3.0

The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
January 7, 2013
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Spring Semester 2013 Update

As of today, classes are back in session with a variety of exciting improvements and […]

John Pile Jr
June 3, 2014 January 4, 2013
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Oculus Rift Countdown

With spring semester courses set to start next week (including both Graphics Programming II and […]

John Pile Jr
May 27, 2014 October 10, 2012
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Compiling C#/XNA to run in Web Browser as JavaScript

Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]

John Pile Jr
April 22, 2012
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Graphics Programming – Final Project

As the final projects for Graphics Programming II are submitted, I’ll post them here. The […]

John Pile Jr
March 20, 2012
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Screen Savers

A couple months ago I was at a dinner party with my wife. During a […]

John Pile Jr
April 7, 2008
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Game FAQ: Camera Class for PS2 Dev Kit

Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]

John Pile Jr
May 25, 2021 March 7, 2008
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Game FAQ: How to Create a Chase Camera

Question: Sorry to be a pain in the backside! but i meant to ask you […]

John Pile Jr
November 25, 2007
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Very Simple DirectX Shadows using D3DXMatrixShadow

I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]

John Pile Jr

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2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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