Gunther Fox (one of our seniors in Game Programming) has been exploring the use of advertising as a revenue stream for his XNA based game projects on the Windows 7 Phone.
Gunther has supplied the following information for others looking to include advert support into their own projects.
Placing an Advert in a Windows Phone XNA game can be accomplished in a few simple steps.
- The developer must fist add a reference to the Microsoft.Advertising.Mobile.Xna library to their project.
- This will allow them to declare an ‘AdGameComponent’ and a ‘DrawableAd’:
static AdGameComponent adGameComponent; static DrawableAd bannerAd;
- They must then initialize the AdGameComponent in Game1’s constructor:
AdGameComponent.Initialize(this, "test_client"); adGameComponent = AdGameComponent.Current; Components.Add(adGameComponent);
- Finally, they need to load their DrawableAd in the ‘LoadContent’ function
bannerAd = adGameComponent.CreateAd("Image300_50", new Rectangle(0, 20, GraphicsDevice.Viewport.Bounds.Width, 120));
Thanks for sharing.