A little context I’m updating one of my PCs to allow for XNA development with […]
Showing posts from Category: XNA
show all postsUpdated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]
Here’s a useful little tip: In your AssemblyInfo.cs file, modify your assembly version number to […]
I realized that I haven’t yet published this video that shows some of the very […]
Trying to sort out the various messages coming from Microsoft related to the future of […]
I’m proud to announce that Gunther Fox (Game Programming Class of 2012) spent the holiday […]
This semester, Professor Lawson and I decided to allow students to work on a project […]
Hey Game Dev Students, Have you considered entering your XNA game as a W7P mobile […]
[Update: It’s becoming harder to support Ads on Windows 7 Phones. In Sept 2013, Google […]
We’re in week 10… which means we’re about 2/3rds the way through the semester. For […]
On Thursday, some Microsoft reps were on campus for a one day training camp. The […]
Since we have been working with shaders for our Graphics course in the last couple […]
Note: the following was most recently tested with XNA 4.0 XNA is a great platform […]