A little context I’m updating one of my PCs to allow for XNA development with […]
Showing posts from Category: xbox indie
show all postsUpdated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]
The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
Microsoft recently divided Xbox and Windows Phone development portals. As a result, any old links […]
Note: the following was most recently tested with XNA 4.0 XNA is a great platform […]