I put this short tutorial together for some of my colleagues at work, but then […]
Showing posts from Category: Unity3d
show all postsParticle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]
We were getting the following error message that was causing a hard crash in Unity3D. […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]
I’m a big fan of Perforce as a version control solution for game development, however […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
I recently had the need to create a prefab at runtime. This is really useful […]
Message queues are especially useful for debugging networking events and other function calls that may […]
Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game […]
Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]
Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]
With spring semester courses set to start next week (including both Graphics Programming II and […]