I’m proud to announce we’ve shipped Cloudbreaks: Leaving Haven, a Holoride experience. Holoride is a […]
Showing posts from Category: Portfolio & Achievements
show all postsToday, I am excited to announce the general availability of mixed reality (MR) features in Power Apps, which include the View in 3D, View in MR, View Shape in MR, and Measure in MR components.
For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]
With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
About This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]
The silver lining in the closure of the AtomJack studio is that we can finally […]
Wayward is the adventure of a young girl, lost on an alien planet, and the […]
In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
Published by AK Peters|CRC Press in May (2013), my book on graphics programming focuses on […]
In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create […]
Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is an iOS game […]
MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont […]
In November of 2010, on behalf of Champlain College, John Pile was awarded a mini-grant […]
In 2010 we released the financially successful Final Fight: Double Impact for the Xbox 360 […]
I’m happy to announce that another game I was a developer on is now out […]