Backstory: I was on a motorcycle ride at the end of the week when I […]
Showing posts from Category: HLSL
show all postsThe default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
I realized that I haven’t yet published this video that shows some of the very […]
Since we have been working with shaders for our Graphics course in the last couple […]