Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
Showing posts from Category: game programming
show all postsAbout This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]
A bit of advice for those game programming students polishing up their portfolio websites prior […]
The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]
Resources for helping game programmers find and get their dream job Securing your first game […]
It happens every so often that someone will report that C++ (or some other programming […]
Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]
Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]
What an awesome “All Game Programmer Meeting”. Thanks to all who showed up. An extra […]
Last night in Graphics Programming II, I sponsored a mini-competition for the students. The challenge: […]
Trying to sort out the various messages coming from Microsoft related to the future of […]
I’m happy to announce that Champlain College Seniors Matt Brand, Mike Hopke (Game Programming), Marguerite […]
The Game Industry is rapidly growing and changing. Just an hour drive north of Burlington, […]
Last week at the MassDigi event, HitPoint Studios hosted an open house. The people that […]
Some of our most talented Seniors in our Game Development majors at Champlain College have […]