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John Pile Jr

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Showing posts from Category: game development

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October 3, 2020 November 2, 2015
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Unity | Scaling Particles

Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]

John Pile Jr
February 18, 2021 July 21, 2015
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Tools | Lightning Effect (GFX)

About This Tool Another tool I developed for the artists of Wayward allowed them to […]

John Pile Jr
October 3, 2020 July 21, 2015
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Tools | Parallax Preview

Summary I built this tool for our game Wayward. It provides a live preview of […]

John Pile Jr
October 3, 2020 July 10, 2015
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Tools | Clone Mechanim Controller Tool for Unity3D

Need for the Tool One of the challenges when building Wayward was that we needed […]

John Pile Jr
February 16, 2021 July 6, 2015
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Tips | Stream Your Mobile Device To PC

Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]

John Pile Jr
July 15, 2015 May 15, 2015
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Prototype | Magical Meadow Unicorns Wow (iOS, Android)

The silver lining in the closure of the AtomJack studio is that we can finally […]

John Pile Jr
October 3, 2020 April 6, 2015
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Unity | Save Your In-Play Transform Modifications (1 of 2)

Don’t you hate it when you’ve made a few changes to your game objects but […]

John Pile Jr
October 3, 2020 February 3, 2015
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Unity | Using the Motion Curve

Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]

John Pile Jr
May 28, 2021 December 15, 2014
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Tools | Developing Tools for Artist

This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]

John Pile Jr
January 25, 2021 December 9, 2014
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Tools | Realtime Megatexture Parallax Editor

This is a quick demonstration of a prototype for a megatexture editor I made for […]

John Pile Jr
February 16, 2021 October 8, 2014
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Tips | Photoshop Scripting and Shortcuts

As a game developer, I often work in Adobe Photoshop (or directly with game artists […]

John Pile Jr
May 27, 2014 April 24, 2014
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Game Programming Research & Development

Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]

John Pile Jr
January 25, 2021 April 9, 2014
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Prototype | 3D Random Dungeon Generation

Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]

John Pile Jr
July 14, 2014 January 17, 2014
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Algae Officer | Android

The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]

John Pile Jr
February 16, 2021 September 26, 2013
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Monocular Cues in 2D Games | Presentation

In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]

John Pile Jr
Magnosphere Poster
May 27, 2014 April 28, 2013
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Champlain College Game Studio sweeps GameFest

Champlain College took home a host of awards for student made games at the 2013 […]

John Pile Jr
April 12, 2013 April 12, 2013
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Quibly Ball: Best Technical Innovation

Last week, Champlain College students went head-to-head against the best schools in North America for […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
November 29, 2012
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Is Gaming a Culture?

Today at Champlain College, there is a cultural awareness event in which 13 cultures represented […]

John Pile Jr
November 14, 2012
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Particle Art

Now that the Fall semester classes are starting to wind down as we make the […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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