Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]
Showing posts from Category: game development
show all postsAbout This Tool Another tool I developed for the artists of Wayward allowed them to […]
Summary I built this tool for our game Wayward. It provides a live preview of […]
Need for the Tool One of the challenges when building Wayward was that we needed […]
Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]
The silver lining in the closure of the AtomJack studio is that we can finally […]
Don’t you hate it when you’ve made a few changes to your game objects but […]
Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]
This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]
This is a quick demonstration of a prototype for a megatexture editor I made for […]
As a game developer, I often work in Adobe Photoshop (or directly with game artists […]
Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]
Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]
The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
Champlain College took home a host of awards for student made games at the 2013 […]
Last week, Champlain College students went head-to-head against the best schools in North America for […]
Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]
Today at Champlain College, there is a cultural awareness event in which 13 cultures represented […]
Now that the Fall semester classes are starting to wind down as we make the […]