Flock! (2009) Company: Proper Games Ltd Publisher: CAPCOM Platforms: PC, PS3, XBOX360 Language: C++ Graphics: […]
Showing posts from Author: John Pile Jr
Moving Day (2011) Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is […]
Project Bradwell (2009)Platforms: FlashLanguage: AS2 Another Flash game … currently missing screen shots. To be […]
Lummox (2009)Company: Proper GamesPlatforms: PCLanguage: C++Graphics: DirectX Lummox is the prototype of a game built […]
Squirt (2009)Genre: Match 3Company: Proper Games LtdPlatforms: Flash and iPhoneLanguage: AS2 and C++Graphics: OpenGL (iPhone) […]
3D Dominoes (2008)Platforms: Win32 and PS2Language: C++Graphics: DirectX 9 The games were developed as second […]
3D Dominoes (2008)Platforms: PS2Language: C++Graphics: PlayStation VU2 This game was developed as second semester projects […]
Every once in a while I am amazed by the cleverness of some people. This […]
Well, with my MSc dissertation submitted, I finally have a bit of time to focus […]
I’m happy to announce that another game I was a developer on is now out […]
In October of 2009, our game Flock! received a 2009 BAFTA Scotland for ‘Game of […]
Published by CAPCOM, Flock! was lovingly crafted by the small development team at Proper Game. […]
In 2009 I received a Masters degree in Software Engineering (Computer Games Technology) from the […]
Lummox is an as-of-yet, published game originally intended for release on the Wii. The prototype […]
The Ant Game (2008)Platform: Win32Language: C++Graphics: Ogre3DPhysics: PhysXAudio: OpenAL‘The Ant Game’ was a group project […]
This topic is only indirectly related to Game Development, but I thought by sharing this […]
Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]
Question: Sorry to be a pain in the backside! but i meant to ask you […]
For the last few days I’ve been focused on installing my PlayStation2 and Linux Development […]
I interrupted our PlayStation class on Thursday because I didn’t understand how a piece of […]