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John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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December 15, 2011
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Champlain Career Services Job Listing

Mark Zammuto and the folks at Career Services have created a helpful and up-to-date list […]

John Pile Jr
May 28, 2014 December 13, 2011
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Why OnLive Mobile Changes Everything

[Update: Did it? Share your opinion now that it has been 2-1/2 years. I think […]

John Pile Jr
December 13, 2011
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Networking and AI Project

This semester, Professor Lawson and I decided to allow students to work on a project […]

John Pile Jr
December 13, 2011
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Internships at Microstrain

I received the following email from a 2010 EGP graduate who wanted to let all […]

John Pile Jr
December 4, 2011
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Boston Indie Game Showcase for 2012

Hey Game Dev Students, Have you considered entering your XNA game as a W7P mobile […]

John Pile Jr
November 18, 2011
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K.I.T.S. 2011

Last week the Division of IT&S once again hosted 200 middleschool students for K.I.T.S. The […]

John Pile Jr
May 27, 2014 November 17, 2011
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Funding Your XNA Game With Adverts

[Update: It’s becoming harder to support Ads on Windows 7 Phones. In Sept 2013, Google […]

John Pile Jr
November 3, 2011
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Graphics Programming Projects

We’re in week 10… which means we’re about 2/3rds the way through the semester. For […]

John Pile Jr
October 31, 2011
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The Typical CS Degree

I found this comic on 9GAG. Its entertaining and gets right to the difficult balance […]

John Pile Jr
October 28, 2011
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Windows 7 Phone Camp and Hackathon

On Thursday, some Microsoft reps were on campus for a one day training camp. The […]

John Pile Jr
October 28, 2011
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Child Links in PhoneGap

While working on his mobile development homework, Matt P. (a student enrolled in Intro. To […]

John Pile Jr
October 11, 2011
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PhoneGap API and iPhone Camera

In the course, “Intro to Mobile Development” we’re using PhoneGap to deploy webkit powered HTML […]

John Pile Jr
October 11, 2011
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HLSL Shader Editor

Since we have been working with shaders for our Graphics course in the last couple […]

John Pile Jr
October 6, 2011
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Opportunities and Information

Microsoft Game and Entertainment Studios On Monday, some of the game faculty had a phone […]

John Pile Jr
May 27, 2014 September 28, 2011
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Debugging, Multi-Threading, and WP7

Upcoming Events Debugging Professors Pile and Lawson will be hosting a “debugging tutorial”. Having trouble […]

John Pile Jr
May 27, 2014 September 26, 2011
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Week 5: Bezier Curves, Prediction, Smoothing, and Xcode

So, as you may have heard, I won the Vermont Hackathon (the one I mentioned […]

John Pile Jr
September 18, 2011
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2011 Vermont Hackathon

MyWebGrocer hosted a 24-hour hackathon September 16 at the Champlain Mill in Winooski, Vermont — […]

John Pile Jr
May 27, 2014 September 13, 2011
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HackVT: $10,00 in Prizes

Update: I won first prize!! MyWebGrocer is having a Hackathon this Friday (Sept 16, 2011), […]

John Pile Jr
May 27, 2014 September 12, 2011
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XNA Networking Error – Profile does not have XNA Creators Club Membership

Note: the following was most recently tested with XNA 4.0 XNA is a great platform […]

John Pile Jr
May 27, 2014 September 10, 2011
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Fall Research, 2011

I have students working on a variety of projects this term. So far, this includes: […]

John Pile Jr

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2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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