The following are the likely courses you should be signing up for. There are exceptions […]
Showing posts from Author: John Pile Jr
This is part two of the series How to Prepare for a CS Degree. Introduction […]
This is part one of the series How to Prepare for a CS Degree. Introduction […]
Published by AK Peters|CRC Press in May (2013), my book on graphics programming focuses on […]
In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create […]
Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is an iOS game […]
MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont […]
Currently in the prototype stage, Particle Art Creator is a touch-enabled, tablet-based, particle-driven art tool that merges […]
It happens every so often that someone will report that C++ (or some other programming […]
The header size for many of the themes in blogger is unusually large. This results […]
Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]
I must admit that I am really surprised with some of the features that are […]
I need help finding an online resource that I cannot remember the name of. Last […]
As of today, classes are back in session with a variety of exciting improvements and […]
With spring semester courses set to start next week (including both Graphics Programming II and […]
Today at Champlain College, there is a cultural awareness event in which 13 cultures represented […]
Now that the Fall semester classes are starting to wind down as we make the […]
Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]
Microsoft recently divided Xbox and Windows Phone development portals. As a result, any old links […]
Here’s a useful little tip: In your AssemblyInfo.cs file, modify your assembly version number to […]