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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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June 17, 2014 April 2, 2013
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Preparing for a Computer Science Degree (Part 3): Computer Recommendations

This is part three of the series “How to Prepare for a CS Degree”. Introduction […]

John Pile Jr
December 30, 2013 April 2, 2013
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Game Programmers – Finding a Job

Resources for helping game programmers find and get their dream job Securing your first game […]

John Pile Jr
May 27, 2014 March 29, 2013
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Fall 2013 Registration Info for Game Programmers

The following are the likely courses you should be signing up for. There are exceptions […]

John Pile Jr
April 2, 2013 March 22, 2013
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Preparing for a Computer Science Degree (Part 2): Should I Learn C++?

This is part two of the series How to Prepare for a CS Degree. Introduction […]

John Pile Jr
May 27, 2014 March 11, 2013
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Preparing for a Computer Science Degree (Part 1): Should I attend a conference?

This is part one of the series How to Prepare for a CS Degree. Introduction […]

John Pile Jr
June 26, 2014 March 9, 2013
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2D Graphics Programming for Games | Book

Published by AK Peters|CRC Press in May (2013), my book on graphics programming focuses on […]

John Pile Jr
February 18, 2021 March 7, 2013
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aliEnd | Android

In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create […]

John Pile Jr
May 27, 2015 March 5, 2013
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Moving Day | iOS

Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is an iOS game […]

John Pile Jr
June 26, 2014 March 4, 2013
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Awarded: 1st Place, HackVT

MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont […]

John Pile Jr
June 3, 2014 March 1, 2013
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Particle Art Creator (iOS)

Currently in the prototype stage, Particle Art Creator is a touch-enabled, tablet-based, particle-driven art tool that merges […]

John Pile Jr
May 27, 2014 January 21, 2013
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The Future of C++

It happens every so often that someone will report that C++ (or some other programming […]

John Pile Jr
May 27, 2014 January 20, 2013
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Reducing The Header Size in Blogger

The header size for many of the themes in blogger is unusually large. This results […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
January 13, 2013
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Missing Features from the Kindle Fire and Kindle Reader

I must admit that I am really surprised with some of the features that are […]

John Pile Jr
January 8, 2013
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Help Request

I need help finding an online resource that I cannot remember the name of. Last […]

John Pile Jr
January 7, 2013
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Spring Semester 2013 Update

As of today, classes are back in session with a variety of exciting improvements and […]

John Pile Jr
June 3, 2014 January 4, 2013
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Oculus Rift Countdown

With spring semester courses set to start next week (including both Graphics Programming II and […]

John Pile Jr
November 29, 2012
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Is Gaming a Culture?

Today at Champlain College, there is a cultural awareness event in which 13 cultures represented […]

John Pile Jr
November 14, 2012
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Particle Art

Now that the Fall semester classes are starting to wind down as we make the […]

John Pile Jr
May 27, 2014 October 10, 2012
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Compiling C#/XNA to run in Web Browser as JavaScript

Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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