5 weeks into the semester and I’m past due for providing an update about what […]
Showing posts from Author: John Pile Jr
WordPress has an amazing community of developers, constantly building additional functionality to ensure you can […]
The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]
Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]
Backstory: I was on a motorcycle ride at the end of the week when I […]
The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]
My internet circles are ablaze this morning with William Foxton’s article “The Government wants to […]
This is a side project I made over a weekend in Fall of 2013. I […]
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
September – October Events at Champlain College There are countless opportunities for Game Programming students […]
Occasionally, I’ll see a student post something extremely negative about a company, product, game, or […]
Touch-enabled Particle Driven Art Tool for Mobile
Need a break? I’ve scoured the web (or at least a REDDIT thread or two) […]
Champlain College took home a host of awards for student made games at the 2013 […]
Last Sunday I joined 600 other participants at the Xamarin’s first training and conference in […]
Last week, Champlain College students went head-to-head against the best schools in North America for […]
Today was Accepted Student Day at Champlain College. As we welcome students for the Class […]
There are a great variety of game competitions these days. Be sure you read the […]
This is part three of the series “How to Prepare for a CS Degree”. Introduction […]
Resources for helping game programmers find and get their dream job Securing your first game […]