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John Pile Jr

John Pile Jr

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Showing posts from Author: John Pile Jr

John Pile Jr is Engineering Director, Principal Engineering Manager at Schell Games.
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June 26, 2014 March 5, 2009
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Crackdown 2 – DLC | Xbox 360

I’m happy to announce that another game I was a developer on is now out […]

John Pile Jr
February 18, 2021 March 2, 2009
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2009 BAFTA – Game of the Year

In October of 2009, our game Flock! received a 2009 BAFTA Scotland for ‘Game of […]

John Pile Jr
June 26, 2014 March 1, 2009
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Flock! | PC, PlayStation3, Xbox360

Published by CAPCOM, Flock! was lovingly crafted by the small development team at Proper Game. […]

John Pile Jr
May 27, 2015 March 1, 2009
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Awarded: MS with Distinction

In 2009 I received a Masters degree in Software Engineering (Computer Games Technology) from the […]

John Pile Jr
June 26, 2014 March 1, 2009
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Lummox | Wii

Lummox is an as-of-yet, published game originally intended for release on the Wii. The prototype […]

John Pile Jr
July 23, 2008
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The Ant Game

The Ant Game (2008)Platform: Win32Language: C++Graphics: Ogre3DPhysics: PhysXAudio: OpenAL‘The Ant Game’ was a group project […]

John Pile Jr
May 9, 2008
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Bypassing an Anti-Router Network Connection

This topic is only indirectly related to Game Development, but I thought by sharing this […]

John Pile Jr
April 7, 2008
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Game FAQ: Camera Class for PS2 Dev Kit

Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]

John Pile Jr
May 25, 2021 March 7, 2008
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Game FAQ: How to Create a Chase Camera

Question: Sorry to be a pain in the backside! but i meant to ask you […]

John Pile Jr
February 23, 2008
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Using the PS2 DevKit

For the last few days I’ve been focused on installing my PlayStation2 and Linux Development […]

John Pile Jr
February 4, 2008
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ADC bit and the Playstation 2

I interrupted our PlayStation class on Thursday because I didn’t understand how a piece of […]

John Pile Jr
November 25, 2007
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Very Simple DirectX Shadows using D3DXMatrixShadow

I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]

John Pile Jr
July 23, 2007
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KataMarble

KataMarble (2007)Platform: FlashLanguage: AS2 KataMarble is a game I wrote in about 25 hours during […]

John Pile Jr
July 23, 2007
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Pirate’s Blood

Pirate’s Blood (2007)Platform: FlashLanguage: AS2 Pirate’s Blood is a Flash Game I wrote in January […]

John Pile Jr
June 26, 2014 February 10, 2006
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Awarded: Golden Heart Rotary Charter

In 2006 I served as Charter President for the new Rotary Club of Fairbanks Golden […]

John Pile Jr
October 1, 2005
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Golden Heart Rotary of Fairbanks, Alaska

John Pile Jr and 05/06 RotaryInternational President Carl-Wilhelm After four years of helping to establish […]

John Pile Jr
June 26, 2014 February 9, 2005
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2005 Siberian Rotaract Youth Forum

As club president, in 2005 I was asked to represent the Aurora Borealis Rotaract Club […]

John Pile Jr
June 26, 2014 February 2, 2003
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2003 Aurora Borealis Rotaract President

In 2003 I served as the president of the Aurora Borealis Rotaract Club.  I later […]

John Pile Jr
February 16, 2021 July 23, 2002
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Side Projects | Nevermore

Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I […]

John Pile Jr
July 24, 2001
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Search 2001

Search 2001 (2000)Platform: Win32Language: C++Graphics: DirectX 7 After reaching the limit of what I was […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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