I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]
Showing posts from Author: John Pile Jr
KataMarble (2007)Platform: FlashLanguage: AS2 KataMarble is a game I wrote in about 25 hours during […]
Pirate’s Blood (2007)Platform: FlashLanguage: AS2 Pirate’s Blood is a Flash Game I wrote in January […]
In 2006 I served as Charter President for the new Rotary Club of Fairbanks Golden […]
John Pile Jr and 05/06 RotaryInternational President Carl-Wilhelm After four years of helping to establish […]
As club president, in 2005 I was asked to represent the Aurora Borealis Rotaract Club […]
In 2003 I served as the president of the Aurora Borealis Rotaract Club. I later […]
Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I […]
Search 2001 (2000)Platform: Win32Language: C++Graphics: DirectX 7 After reaching the limit of what I was […]
In 2001, I received recognition for the inception-to-date grant reporting system I built as part […]
Meteor Blast (2000)Platform: Win32Language: C++Graphics: DirectX 7 It was the spring of 2000, my final […]
Search 2000 (1999)Platform: Win16Language: Borland C++Graphics: BGI The first version of Search was purely experimental, […]
In December of 1999 I completed my Bachelor’s of Science degree in Mathematics with a […]
Search (1999)Platform: Win32Language: Turbo PascalGraphics: BGI Inspired by Ultima IV era games, this is Search […]