Published by CAPCOM, Flock! was lovingly crafted by the small development team at Proper Game. […]
Showing posts from Author: John Pile Jr
In 2009 I received a Masters degree in Software Engineering (Computer Games Technology) from the […]
Lummox is an as-of-yet, published game originally intended for release on the Wii. The prototype […]
The Ant Game (2008)Platform: Win32Language: C++Graphics: Ogre3DPhysics: PhysXAudio: OpenAL‘The Ant Game’ was a group project […]
This topic is only indirectly related to Game Development, but I thought by sharing this […]
Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]
Question: Sorry to be a pain in the backside! but i meant to ask you […]
For the last few days I’ve been focused on installing my PlayStation2 and Linux Development […]
I interrupted our PlayStation class on Thursday because I didn’t understand how a piece of […]
I’ll assume that our DirectX professor, Louis Natanson, was purposefully creating a learning experience when […]
KataMarble (2007)Platform: FlashLanguage: AS2 KataMarble is a game I wrote in about 25 hours during […]
Pirate’s Blood (2007)Platform: FlashLanguage: AS2 Pirate’s Blood is a Flash Game I wrote in January […]
In 2006 I served as Charter President for the new Rotary Club of Fairbanks Golden […]
John Pile Jr and 05/06 RotaryInternational President Carl-Wilhelm After four years of helping to establish […]
As club president, in 2005 I was asked to represent the Aurora Borealis Rotaract Club […]
In 2003 I served as the president of the Aurora Borealis Rotaract Club. I later […]
Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I […]
Search 2001 (2000)Platform: Win32Language: C++Graphics: DirectX 7 After reaching the limit of what I was […]
In 2001, I received recognition for the inception-to-date grant reporting system I built as part […]
Meteor Blast (2000)Platform: Win32Language: C++Graphics: DirectX 7 It was the spring of 2000, my final […]