Debugging Multiplayer Mixed Reality Games with Unity Cloud (formerly UGS: Unity Game Services)

Description: Join the engineering director of Party Versus, a 2–4 player Mixed Reality party game for Quest, to see how custom tools built on Unity Game Services made multiplayer debugging—and collaboration with an external QA team—faster and more effective.
Learn how we captured headset logs, surfaced multiplayer-only issues, and streamlined bug reporting across sessions, turning elusive problems into actionable fixes. While demonstrated in an MR multiplayer context, these approaches can help improve debugging workflows for projects of any kind.
Update: This presentation was delivered at Unite 2025 in Barcelona in November. For those that missed it, I’ve recorded a speed run of the presentation which is available below...
John Pile, Principal Engineering Director, Schell Games
Session Date & Location: 2:45 – 3:45pm CET, Thursday, November 20, 2025 on Stage 5 (Level -1)
Session Themes: Multiplayer games
Target Audience: Programmers, Designers, Quality Assurance Managers
Supporting Files: Download ZIP



