Since we have been working with shaders for our Graphics course in the last couple weeks, the following is a great resource for writing HLSL shaders in real-time.
Original Forum Post:
http://xboxforums.create.msdn.com/forums/p/87980/640615.aspxNote: Unfortunately the download link on the forum no longer works, however Tom has provided it on his website: Download Shader Editor
“The author posted a link to a youtube video displaying it. It’s really nice, it gives you error updates in realtime, and lets you load an image, and change it around to your needing, and you can set custom variables (and set them to increment on a time interval) to use in the shader.”
3 comments on “HLSL Shader Editor”
hello Sir,
your HLSL Shader Editor is so cool 🙂
I’m a college student, may I know how to parse the HLSL and parse it realtime?
thankyou
Hi Bayu,
I didn’t write the Shader Editor myself, however as you may know, in many cases HLSL is compiled at run time so it would be fairly easy to write a similar tool. Instead of compiling from an HLSL file, simply compile from a text stream created by the user. Should be a fun project if you were so inclined and could be written for either HLSL or GLSL since it is possible to compile both at runtime.
-John
OK, thank you sir, your reply has opened my mind about runtime compilation, I’ll try to create one that similar with yours 🙂
thank you.