Euphoria/Nevermore (2002)
Platform: Win32
Language: C++
Graphics: OpenGL
Audio: fmod
In 2002 after completing a 3D graphics class, I began work on a new game engine (Euphoria). In March 2006 development resumed. The project was renamed the “Nevermore Game Engine”.
At the same time, I have begun activelly redirecting my career path toward the video game industry.