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XNA

Auto Version Number in C#

Here’s a useful little tip: In your AssemblyInfo.cs file, modify your assembly version number to auto increment. First, replace the last zero with an asterisk. [assembly: AssemblyVersion(“1.0.0.*”)] Then later, you can reference the version number with: System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); You can then reference your version number as part of your other debug …

Gr iD for WP7

I’m proud to announce that Gunther Fox (Game Programming Class of 2012) spent the holiday break completing his first Window’s Phone game. And now Gr iD is available on the Microsoft Marketplace. You’ll remember that in the late Fall we had a visit from Edwin Guarin and other folks at …

HLSL Shader Editor

Since we have been working with shaders for our Graphics course in the last couple weeks, the following is a great resource for writing HLSL shaders in real-time. Original Forum Post:http://xboxforums.create.msdn.com/forums/p/87980/640615.aspx Note: Unfortunately the download link on the forum no longer works, however Tom has provided it on his website: …