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John Pile Jr

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Showing posts from Category: XNA

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May 27, 2014 May 27, 2014
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XNA 4.0 for VS 2013 – Step by Step

A little context I’m updating one of my PCs to allow for XNA development with […]

John Pile Jr
May 27, 2014 December 27, 2013
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Self-publishing for the 8th Gen Consoles

Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]

John Pile Jr
February 16, 2021 November 5, 2013
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Prototype | Exploring Realtime Raytracing (Xbox 360)

Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr
May 27, 2014 November 5, 2013
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XNA – Compile for Pixel Shader 3.0

The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]

John Pile Jr
May 27, 2014 October 10, 2012
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Compiling C#/XNA to run in Web Browser as JavaScript

Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]

John Pile Jr
October 3, 2012
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Auto Version Number in C#

Here’s a useful little tip: In your AssemblyInfo.cs file, modify your assembly version number to […]

John Pile Jr
April 16, 2012
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Graphics Programming Pixel Shaders

I realized that I haven’t yet published this video that shows some of the very […]

John Pile Jr
April 10, 2012
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Questions on the future of XNA, Windows 8, ARM and more.

Trying to sort out the various messages coming from Microsoft related to the future of […]

John Pile Jr
January 17, 2012
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Gr iD for WP7

I’m proud to announce that Gunther Fox (Game Programming Class of 2012) spent the holiday […]

John Pile Jr
December 13, 2011
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Networking and AI Project

This semester, Professor Lawson and I decided to allow students to work on a project […]

John Pile Jr
December 4, 2011
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Boston Indie Game Showcase for 2012

Hey Game Dev Students, Have you considered entering your XNA game as a W7P mobile […]

John Pile Jr
May 27, 2014 November 17, 2011
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Funding Your XNA Game With Adverts

[Update: It’s becoming harder to support Ads on Windows 7 Phones. In Sept 2013, Google […]

John Pile Jr
November 3, 2011
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Graphics Programming Projects

We’re in week 10… which means we’re about 2/3rds the way through the semester. For […]

John Pile Jr
October 28, 2011
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Windows 7 Phone Camp and Hackathon

On Thursday, some Microsoft reps were on campus for a one day training camp. The […]

John Pile Jr
October 11, 2011
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HLSL Shader Editor

Since we have been working with shaders for our Graphics course in the last couple […]

John Pile Jr
May 27, 2014 September 12, 2011
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XNA Networking Error – Profile does not have XNA Creators Club Membership

Note: the following was most recently tested with XNA 4.0 XNA is a great platform […]

John Pile Jr

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2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
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Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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