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John Pile Jr

John Pile Jr

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Showing posts from Category: Unity3d

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Debugging Multiplayer MR Games with Unity Cloud
November 26, 2025 November 19, 2025
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Unite 2025 | Debugging Multiplayer

Watch the Unite 2025 presentation: Debugging Multiplayer Mixed Reality with Unity Cloud

John Pile Jr
Screenshot of BlendTree in Unity
January 31, 2025 February 21, 2022
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Unity3D | Blend Trees

As a follow-up to my video on using the Unity Animation System, I recorded this short tutorial to show how to work with Blend Trees.

John Pile Jr
October 3, 2020 February 10, 2016
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Unity | Animation Controller Best Practices

I put this short tutorial together for some of my colleagues at work, but then […]

John Pile Jr
October 3, 2020 November 2, 2015
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Unity | Scaling Particles

Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]

John Pile Jr
February 18, 2021 July 21, 2015
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Tools | Lightning Effect (GFX)

About This Tool Another tool I developed for the artists of Wayward allowed them to […]

John Pile Jr
October 3, 2020 July 21, 2015
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Tools | Parallax Preview

Summary I built this tool for our game Wayward. It provides a live preview of […]

John Pile Jr
October 3, 2020 July 10, 2015
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Tools | Clone Mechanim Controller Tool for Unity3D

Need for the Tool One of the challenges when building Wayward was that we needed […]

John Pile Jr
October 3, 2020 July 9, 2015
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Tools | MAYA Animation Export for Unity

Maya Animation Export Tool I wrote this tool for use in our game Wayward while […]

John Pile Jr
October 3, 2020 April 7, 2015
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Unity | Error – Prefab has multiple Transform components!

We were getting the following error message that was causing a hard crash in Unity3D. […]

John Pile Jr
October 3, 2020 April 7, 2015
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Unity | Save Your In-Play Transform Modifications (2 of 2)

Don’t you hate it when you’ve made a few changes to your game objects but […]

John Pile Jr
October 3, 2020 April 6, 2015
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Unity | Save Your In-Play Transform Modifications (1 of 2)

Don’t you hate it when you’ve made a few changes to your game objects but […]

John Pile Jr
October 3, 2020 February 3, 2015
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Unity | Using the Motion Curve

Unity’s motion curve editor is an easily overlooked feature, but it’s a powerful tool for […]

John Pile Jr
October 3, 2020 January 12, 2015
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Unity | P4 Remote Checkout in Inspector

I’m a big fan of Perforce as a version control solution for game development, however […]

John Pile Jr
May 28, 2021 December 15, 2014
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Tools | Developing Tools for Artist

This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]

John Pile Jr
January 25, 2021 December 9, 2014
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Tools | Realtime Megatexture Parallax Editor

This is a quick demonstration of a prototype for a megatexture editor I made for […]

John Pile Jr
January 25, 2021 July 27, 2014
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Unity | Generate a Prefab with Code

I recently had the need to create a prefab at runtime. This is really useful […]

John Pile Jr
February 16, 2021 July 20, 2014
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Unity | Message Queue

Message queues are especially useful for debugging networking events and other function calls that may […]

John Pile Jr
February 16, 2021 July 20, 2014
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Unity | Access Any Prefab By Name

Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game […]

John Pile Jr
January 25, 2021 April 9, 2014
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Prototype | 3D Random Dungeon Generation

Latest Update: 29 June 2014 As a side project, I am developing a game prototype […]

John Pile Jr
May 27, 2014 December 27, 2013
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Self-publishing for the 8th Gen Consoles

Updated March 20, 2014: Updated to reflect announcements made at 2014 GDC With all the […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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