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GunPile Games

My current project is an arcade style space platformmer featuring award winning the art of Geoff Gunning and the musical styling of dEv Jana. We’re aiming for simultaneous release on multiple platforms. We currently have the game up and running on the following platforms: Android (Get It Now on Google …

Crackdown 2: Toybox DLC

I’m happy to announce that another game I was a developer on is now out on XBox Live: Crackdown 2 “Toy Box” DLC Developed by Proper Games for our friends at Ruffian Games, the downloadable content adds game tools like “Keys To The City”, new weapons, and new vehicles. Watch …

2011 Vermont Hackathon

MyWebGrocer hosted a 24-hour hackathon September 16 at the Champlain Mill in Winooski, Vermont — the state’s first such event – with game developer John Pile taking first place and $5,000 from Fairpoint Communications for his creation of a grocery shopping game. Participants worked on their own or in teams …

Unity3D and Google Android Mini-Grant

In November of 2010, on behalf of Champlain College, John Pile was awarded a mini-grant from Unity3D and Google Android to teach. The award included $3000 worth software and hardware. In this video, John walk’s students through some of the challenges associated with the Android SDK. Tutorial: Installing and Preparing …

Final Fight: Double Impact

Final Fight: Double Impact (2010) Company: Proper Games Publisher: CAPCOM Platforms: PS3, XBOX360 Language: C++ Graphics: DirectX/OpenGL Final Fight: Double Impact is an emulation of two CPS1 games: Final Fight and Magic Sword. It is currently marked for release in April of 2010. Numerous features were added to bring this …

Flock!

Flock! (2009) Company: Proper Games Ltd Publisher: CAPCOM Platforms: PC, PS3, XBOX360 Language: C++ Graphics: DirectX 9 Physics: ODE Flock! was the first game released by Proper Games and the first published game I had a hand in developing. In October, Flock! received a 2009 BAFTA Scotland for ‘Best Game’. …

Moving Day

Moving Day (2011) Company: Proper Games Platforms: iPhone Language: C++ Graphics: OpenGL Moving Day is an iPhone game I helped develop while at Proper Games.

Lummox

Lummox (2009)Company: Proper GamesPlatforms: PCLanguage: C++Graphics: DirectX Lummox is the prototype of a game built for my Master’s degree in partnership with Proper Games. More information is available by request.

Squirt

Squirt (2009)Genre: Match 3Company: Proper Games LtdPlatforms: Flash and iPhoneLanguage: AS2 and C++Graphics: OpenGL (iPhone) Squirt is an original game concept by Andrew Smith. I created the Flash prototype for him based on his designs and Geoff Gunning’s artwork while working at Proper Games. I also created an iPhone prototype …

3D Dominoes – PC

3D Dominoes (2008)Platforms: Win32 and PS2Language: C++Graphics: DirectX 9 The games were developed as second semester projects in my Computer Games Technology course at the University of Abertay Dundee in February – April of 2008. Pile, John – UAD CS1123A Project Report (Dominoes 3D Postmortem) The above link my project …

3D Dominoes – PS2

3D Dominoes (2008)Platforms: PS2Language: C++Graphics: PlayStation VU2 This game was developed as second semester projects in my Computer Games Technology course at the University of Abertay Dundee in February of 2008.

The Ant Game

The Ant Game (2008)Platform: Win32Language: C++Graphics: Ogre3DPhysics: PhysXAudio: OpenAL‘The Ant Game’ was a group project during my MSc at the University of Abertay, built using the NXOgre game engine (Ogre3D for graphics, Aegia PhysX for physics, and OpenAL for audio). My primary responsibility in the group was movement and AI, …

KataMarble

KataMarble (2007)Platform: FlashLanguage: AS2 KataMarble is a game I wrote in about 25 hours during the early days of the summer 2007. It is also a Flash game, and you can play KataMarble here.The goal was to create a game prototype based on the concept behind Namco’s Katamari that could …

Pirate’s Blood

Pirate’s Blood (2007)Platform: FlashLanguage: AS2 Pirate’s Blood is a Flash Game I wrote in January of 2007. It is available online, and you can play Pirate’s Blood here.I don’t remember exactly how I got the idea to create a pirate game, but I do know that as soon as I …

Golden Heart Rotary of Fairbanks, Alaska

John Pile Jr and 05/06 RotaryInternational President Carl-Wilhelm After four years of helping to establish and run the Aurora Borealis Rotaract Club in Fairbanks, Alaska, Pile was asked to lead the effort in establishing a new Rotary club. This club would later be named the Fairbanks Golden Heart Rotary Club. …

Euphoria / Nevermore

Euphoria/Nevermore (2002)Platform: Win32Language: C++Graphics: OpenGLAudio: fmod In 2002 after completing a 3D graphics class, I began work on a new game engine (Euphoria). In March 2006 development resumed. The project was renamed the “Nevermore Game Engine”.At the same time, I have begun activelly redirecting my career path toward the video …

Search 2001

Search 2001 (2000)Platform: Win32Language: C++Graphics: DirectX 7 After reaching the limit of what I was capable of doing with Turbo C++ and the Borland Graphics Interface on my MS-DOS computer, I pooled some money, purchased a new computer, and began work on a new version of my game, this time …

Meteor Blast

Meteor Blast (2000)Platform: Win32Language: C++Graphics: DirectX 7 It was the spring of 2000, my final semester of undergraduate degree, and DirectX 7 was brand new.I had been hearing a lot about DirectX, and decided it was time to figure out how it worked. I was new to the win32 programming …

Search 2000

Search 2000 (1999)Platform: Win16Language: Borland C++Graphics: BGI The first version of Search was purely experimental, and I felt a great success. Now that I had proven to myself that I could create a graphical RPG that would impress my friends, I wanted to raise the stakes.The year was 1999, and …