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John Pile Jr

John Pile Jr

Lead teams to think creatively, work inclusively, and deliver delightful experiences.

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Showing posts from Category: mobile

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February 16, 2021 July 6, 2015
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Tips | Stream Your Mobile Device To PC

Okay, mobile devs.. check out “Samsung SideSync” It’s a really cool app that stream’s your […]

John Pile Jr
July 15, 2015 May 15, 2015
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Prototype | Magical Meadow Unicorns Wow (iOS, Android)

The silver lining in the closure of the AtomJack studio is that we can finally […]

John Pile Jr
May 27, 2014 September 17, 2012
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Cross-Platform Mobile Development

A colleague recently sent me a link to the following: Google Releases Open-Source Code to […]

John Pile Jr
May 28, 2014 December 13, 2011
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Why OnLive Mobile Changes Everything

[Update: Did it? Share your opinion now that it has been 2-1/2 years. I think […]

John Pile Jr
October 11, 2011
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PhoneGap API and iPhone Camera

In the course, “Intro to Mobile Development” we’re using PhoneGap to deploy webkit powered HTML […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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