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John Pile Jr

John Pile Jr

Lead teams to think creatively, work inclusively, and deliver delightful experiences.

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Showing posts from Category: HLSL

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February 16, 2021 November 5, 2013
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Prototype | Exploring Realtime Raytracing (Xbox 360)

Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr
May 27, 2014 November 5, 2013
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XNA – Compile for Pixel Shader 3.0

The default shader model for XNA 4.0 is 2.0. There are a number of limitations […]

John Pile Jr
April 16, 2012
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Graphics Programming Pixel Shaders

I realized that I haven’t yet published this video that shows some of the very […]

John Pile Jr
October 11, 2011
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HLSL Shader Editor

Since we have been working with shaders for our Graphics course in the last couple […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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