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John Pile Jr

John Pile Jr

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Showing posts from Category: game programming

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October 3, 2020 November 2, 2015
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Unity | Scaling Particles

Particle System Scale One of the complaints I’ve heard about Unity Particles is that they […]

John Pile Jr
February 18, 2021 July 21, 2015
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Tools | Lightning Effect (GFX)

About This Tool Another tool I developed for the artists of Wayward allowed them to […]

John Pile Jr
October 3, 2020 July 21, 2015
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Tools | Parallax Preview

Summary I built this tool for our game Wayward. It provides a live preview of […]

John Pile Jr
October 3, 2020 July 10, 2015
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Tools | Clone Mechanim Controller Tool for Unity3D

Need for the Tool One of the challenges when building Wayward was that we needed […]

John Pile Jr
May 28, 2021 December 15, 2014
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Tools | Developing Tools for Artist

This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]

John Pile Jr
January 25, 2021 December 9, 2014
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Tools | Realtime Megatexture Parallax Editor

This is a quick demonstration of a prototype for a megatexture editor I made for […]

John Pile Jr
May 27, 2014 April 24, 2014
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Game Programming Research & Development

Below you’ll find a variety of interesting 7-week projects from the Champlain College class of […]

John Pile Jr
February 16, 2021 April 10, 2014
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Tips | Game Programmer Portfolio Creation

A bit of advice for those game programming students polishing up their portfolio websites prior […]

John Pile Jr
July 14, 2014 January 17, 2014
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Algae Officer | Android

The Challenge: In June 2014 I was summoned to the aid of the Emergent Media […]

John Pile Jr
December 30, 2013 April 2, 2013
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Game Programmers – Finding a Job

Resources for helping game programmers find and get their dream job Securing your first game […]

John Pile Jr
May 27, 2014 January 21, 2013
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The Future of C++

It happens every so often that someone will report that C++ (or some other programming […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
May 27, 2014 October 10, 2012
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Compiling C#/XNA to run in Web Browser as JavaScript

Today I attended a really interesting presentation at GDC Online in Austin, TX titled “Compiling […]

John Pile Jr
September 19, 2012
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All Game Programmer Meeting

What an awesome “All Game Programmer Meeting”. Thanks to all who showed up. An extra […]

John Pile Jr
April 17, 2012
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Graphics Jam

Last night in Graphics Programming II, I sponsored a mini-competition for the students. The challenge: […]

John Pile Jr
April 10, 2012
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Questions on the future of XNA, Windows 8, ARM and more.

Trying to sort out the various messages coming from Microsoft related to the future of […]

John Pile Jr
April 4, 2012
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Champlain Student Startup

I’m happy to announce that Champlain College Seniors Matt Brand, Mike Hopke (Game Programming), Marguerite […]

John Pile Jr
March 31, 2012
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2012 Quebec Game Industry Update

The Game Industry is rapidly growing and changing. Just an hour drive north of Burlington, […]

John Pile Jr
March 20, 2012
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HitPoint Studios On Campus 3/26

Last week at the MassDigi event, HitPoint Studios hosted an open house. The people that […]

John Pile Jr
February 14, 2012
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Loc Kickstarted

Some of our most talented Seniors in our Game Development majors at Champlain College have […]

John Pile Jr

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Books

2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
Available Worldwide
Game Dev Tools Book Cover Thumbnail Game Development Tools
Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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