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John Pile Jr

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Showing posts from Category: development

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September 18, 2021 June 6, 2021
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On Management: The Mountains

On Management: The mountains have been there for millions of years, they will be there for a million more, and they will not remember the decisions we make today.

John Pile Jr
Developer's Hierarchy of Needs
September 8, 2025 May 28, 2021
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The Developer’s Hierarchy of Needs

My management philosophy is “Devs do their best work when they feel useful, supported, and appreciated. ” This is a draft of trying to put some of my management thoughts and best-practices in a single place.

John Pile Jr
May 28, 2021 December 15, 2014
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Tools | Developing Tools for Artist

This post is duplicated on AtomJack’s official website. As a game dev topic, tools development […]

John Pile Jr
January 15, 2013
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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and […]

John Pile Jr
March 20, 2012
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Screen Savers

A couple months ago I was at a dinner party with my wife. During a […]

John Pile Jr
February 9, 2012
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Alternative Conference on Game Development

This weekend (Feb 11-12, 2012) will be the online AltDev conference on game development. Best […]

John Pile Jr
February 9, 2012
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Forum on Intellectual Property

Champlain College will be hosting a very interesting forum on IP (intellectual property) on February […]

John Pile Jr
January 17, 2012
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Indie Game Resources

While doing some Google searching the other day, I came across this great list of […]

John Pile Jr
December 16, 2011
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Indie Game: The Movie

Hooray, classes are over for the semester! Are you now looking for inspiration to continue […]

John Pile Jr
May 28, 2014 December 13, 2011
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Why OnLive Mobile Changes Everything

[Update: Did it? Share your opinion now that it has been 2-1/2 years. I think […]

John Pile Jr
December 13, 2011
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Internships at Microstrain

I received the following email from a 2010 EGP graduate who wanted to let all […]

John Pile Jr
December 4, 2011
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Boston Indie Game Showcase for 2012

Hey Game Dev Students, Have you considered entering your XNA game as a W7P mobile […]

John Pile Jr
May 27, 2014 November 17, 2011
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Funding Your XNA Game With Adverts

[Update: It’s becoming harder to support Ads on Windows 7 Phones. In Sept 2013, Google […]

John Pile Jr
October 11, 2011
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PhoneGap API and iPhone Camera

In the course, “Intro to Mobile Development” we’re using PhoneGap to deploy webkit powered HTML […]

John Pile Jr
May 27, 2014 September 28, 2011
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Debugging, Multi-Threading, and WP7

Upcoming Events Debugging Professors Pile and Lawson will be hosting a “debugging tutorial”. Having trouble […]

John Pile Jr
June 6, 2009
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Replace your KVM with Synergy

Every once in a while I am amazed by the cleverness of some people. This […]

John Pile Jr
April 7, 2008
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Game FAQ: Camera Class for PS2 Dev Kit

Question: John, could you please post your camera class for the Playstation2 Development Kit? Sure. […]

John Pile Jr

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2D Graphics Book Cover Thumbnail 2D Graphics Programming for Games
Pile Jr, John (Author)
Publish Date: May 2013
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Pile Jr, John (Author)
Publish Date: Summer 2021
Available for Pre-Order

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