Developed and Taught by: John Pile Jr
Offered: Spring Semester
Official Course Description:
Console Programming focuses on console video game system development using contemporary architectures and development tools. Students will assimilate and implement techniques for efficient game console programming. Implemented programs will also incorporate techniques for effective use of 2D graphics, 3D graphics, controllers, memory management and the audio system.
This course allows students to dig deeper into various areas of personal interest as they relate to game programming. Recent student projects have included a exploration of a variety of technologies as they relate to game development including mobile (Android, iOS, and Windows Phone), Microsoft’s Kinect, and AppleTV.