Particle Art

Particle Art

Currently in the prototype stage, Particle Art is a touch-enabled, tablet-based, particle-driven art tool that merges Art, Technology, and Physics. Time permitting, I hope to release a beta version for iPad in the Spring of 2013. This project may have the potential for STEM (if not STEAM) funding. However, I …

Windows 7 is unhappy?

The 24 Best/Worst Programming Jokes

Need a break? I’ve scoured the web (or at least a REDDIT thread or two) for the best programming jokes, so you don’t have to. Here are 24 worth posting… Two Dozen “jokes”: A common programming solution is to use threads. But then, two ‘llyou hav erpoblesm. Knock, knock. Race …

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Evolve 2013: Xamarin Rises

Last Sunday I joined 600 other participants at the Xamarin’s first training and conference in Austin, Texas. I had been using Xamarin products for about 18 months for cross-platform game development (via MonoGame), so I was interested to see where they were headed. The theme of the conference was one …

Champlain College Game Studio Events

Accepted Student Day Presentation

Today was Accepted Student Day at Champlain College. As we welcome students for the Class of 2017, I have uploaded and linked to the slides from today’s presentation on the Game Programming major. Champlain College – ASD Game Programming (PDF) Other links that may be of interest: Champlain’s Game Studio …

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Game Competitions

There are a great variety of game competitions these days. Be sure you read the fine print before you enter… most of the big name competitions are legitimate, but there are some that are just after your IP. Below are a few that I recommend.

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Preparing for a Computer Science Degree (Part 1): Should I attend a conference?

This is part one of the series How to Prepare for a CS Degree. Introduction As an adviser to prospective and accepted students, I often get a questions about how a high school student can best prepare for a college education in Computer Science, Software Engineering, or related programming degree. …

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2D Graphics Programming for Games | Book

Published by AK Peters|CRC Press in May (2013), my book on graphics programming focuses on the game industry techniques in the production of 2D games. 2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. The book explores essential techniques needed …

aliEnd: Tap to Jump

aliEnd | Android

In 2011, I teamed with award winning game industry artist Geoff Gunning and musician dEv Jana to create the arcade style space platformmer, aliEnd. We currently have the game running on the following platforms: Android (Get It Now on Google Play) PC XBOX Live Indie Games Channel (XBLIG) Windows Phone Kindle Fire iOS (soon) …

John-Pile

Awarded: 1st Place, HackVT

MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont — the state’s first such event – with game developer John Pile taking first place and $5,000 from Fairpoint Communications for his creation of a grocery shopping game. Participants worked on their own or in …

Particle Art

Particle Art Creator (iOS)

Currently in the prototype stage, Particle Art Creator is a touch-enabled, tablet-based, particle-driven art tool that merges Art, Technology, and Physics. Time permitting, I hope to release a beta version for iPad in the Summer of 2013. This project may have the potential for STEM (if not STEAM) funding. However, I am not …

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Autodesk 3D, 3D Art, and Gameware Tools

Autodesk has been slowly buying up tools and technologies. They’ve got quite a collection and it’s worth taking a look at some of the product lines. First, it is worth noting that Autodesk is the company that makes AutoCAD, the premier engineering and architectural Computer Aided Drafting (CAD) program. AutoCad …